BHoM's coding style and conventions
General C# conventions
Our coding style generally follows the Microsoft guidelines on C#.
However, to attain a higher level of clarity and transparency, BHoM code also adheres to additional customised rules and style guidelines.
Additional conventions
BHoM code also adheres to customised rules and style guidelines. These are in place for several reasons, mainly:
- to make easier to read and contribute to the codebase;
- to ensure the functionality can be correctly exposed to the UIs;
- to organise functionality and classes in a tidy, easy-to-find manner.
Access modifiers
Access modifiers specify the accessibility level of type and type members. They denote whether a type or member can be used by other code in the same assembly, and in other assemblies.
- In line with BHoM's focus on clarity and transparency, we generally use the
public
access modifier, which allows a type or member to be accessed by any other code in the same assembly or other assembly that reference it. - When absolutely necessary, we use the
private
access modifier to limit the access of a type or member to only code in the same class. - Although C# provides many access modifiers, we limit our use to the two mentioned above.
Filenames, objects and methods
- A
.cs
file can contain only 1 (one)class
, and there is no concept as aHelper
orUtils
class. - For oM objects the name of the
.cs
file is the Name (excluding the namespace) of the Object (class), e.g. theLine
class is in theLine.cs
file. - For engine methods, a file can only contain methods whose name start or end with the name of their file file, e.g.
Flip(Line line)
andFlip(Arc arc)
are in the same fileFlip.cs
, andFilterPanels
andFilterOpenings
can both reside inside aFilter.cs
file.
Folders and namespaces
Namespaces and the folder structure that contains the .cs
files have a close relationship. To define the correct folder structure helps keeping the relationship with the namespaces. This, in turn enables additional functionalities, such as deriving the web address of the source code of a method.
For a Class
, an Attribute
, an Enum
, and an Interface
, the folder structure respects the following rules:
-
If a file is in a sub folder, the namespace of the entity must follow: if
Bar
is in a sub folderElements
, its namespace must suffix theElements
wordBH.oM.Structure.Elements
. -
An
Enum
must be in a separate folderEnums
. Although, the namespace remains unchanged, and does not follow - i.e.Enums
is appended as suffix. For exampleBarFEAType
is in the sub folderElements
, and it is anenum
. Its namespace respects A., so it contains theElements
word, but does not contain theEnum
word: BH.oM.Structure.Elements. At the same time, since it is anEnum
it is in anEnums
folder. -
The same rule as B. applies to:
Attribute
=>Attributes
Interface
=>Interfaces
Enum ordering
The order an Enum is written is the order in which it is displayed in the UI dropdown options. This order is therefore important to the UX of using the Enum within a workflow. The order should therefore follow one of the following conventions. There may be occasions when an Enum order does not follow the conventions below. These occasions should be clearly documented with the reasons why a different convention has been followed.
Alphabetical
The order of the Enum should be alphabetical (following British-English spelling conventions) in ascending order (i.e. A-z).
Caveat for Undefined
If your Enum option has an Undefined
option to denote a default unset option, then this should go as the first option at the top of the Enum.
For an example of an Enum following this convention, see the Environment Panel Type Enum.
Logical
The order of the Enum can be in a logical order instead where this makes more sense than alphabetical. An example of such an Enum might be one that records the size of an object. In this case, the options might be:
This order for the Enum makes logical sense and provides a good UX where users will have context from the name of the Enum that the order might be different to alphabetical (e.g. the name might be UnitSize
).
Yoda condition
For conditional statements, the variable expression should be placed in front of the constant expression. When this order is reversed, it is referred to as a "Yoda condition". For readability, we avoid using Yoda conditions in our code base. An example of both is given below.