BH.oM.Geometry.Face¶
A triangular or quadrilateral shape forming the basis of a polygon Mesh. Defined by corner vertices referencing indices of a Point list. See BH.oM.Geometry.Mesh object for usage. A value of -1 for the fourth vertex D indicates the Face is triangular.
Class structure¶
Implemented interfaces and base types¶
The Face is inheriting from the following base type(s) and implements the following interfaces:
Properties¶
Defining properties¶
The following properties are defined on the class
Name | Type | Description | Quantity |
---|---|---|---|
A | int | Index of first corner in Point list. | - |
B | int | Index of second corner in Point list. | - |
C | int | Index of third corner in Point list. | - |
D | int | Index of fourth corner in Point list. Set to -1 for three-sided Face. | - |
Derived properties¶
The following properties are defined as extension methods in one of the BHoM_Engines
Name | Type | Description | Quantity | Engine |
---|---|---|---|---|
FaceIndices | List<int> | Return the list of face indices for an input face. The last face index (D) is not added if it's equal to -1. | - | Geometry_Engine |
GeometryHash | string | Returns a signature of the input geometry, useful for diffing. The hash is computed as a serialised array representing the coordinate of significant points taken on the geometry. The number of points is reduced to the minimum essential to determine uniquely any geometry. Additionally, the resulting points are transformed based on the source geometry type, to remove or minimize collisions. (Any transformation so performed is translational only, in order to support geometrical tolerance, i.e. numerical distance, when comparing GeometryHashes downstream). |
- | Geometry_Engine |
IArea | double | Calculates the area of the provided geometry. | Area [m²] | Geometry_Engine |
IBounds | BoundingBox | Returns the global world axis oriented enclosing BoundingBox for all points of the geometry, i.e. the box with the smallest volume within which all the points on the geometry lie. | - | Geometry_Engine |
IHashArray | double[] | Returns a signature of the input geometry, useful for distance-based comparisons and diffing. The hash is computed as an array representing the coordinate of significant points taken on the geometry. The number of points is reduced to the minimum essential to determine uniquely any geometry. Additionally, the resulting points are transformed based on the source geometry type, to remove or minimize collisions. (Any transformation so performed is translational only, in order to support geometrical tolerance, i.e. numerical distance, when comparing GeometryHashes downstream). |
- | Geometry_Engine |
IIsPlanar | bool | Checks if the IGeometry is planar, i.e. all of its parts fit in a single plane. | - | Geometry_Engine |
IIsValid | bool | - | - | Geometry_Engine |
INormals | List<Vector> | Interface method that returns the list of vectors normal to any IGeometry. | - | Geometry_Engine |
IsNull | bool | Checks if a Geometry is null and outputs relevant error message. | - | Geometry_Engine |
IsQuad | bool | Determines whether a Face is a quadilaterial. | - | Geometry_Engine |
ISubParts | IEnumerable<IGeometry> | - | - | Geometry_Engine |
IsValid | bool | - | - | Geometry_Engine |
Vertices | int[] | Queries the indices of this face's vertices. | - | Geometry_Engine |
Code and Schema¶
C# implementation¶
Assembly: Geometry_oM.dll
The C# class definition is available on github:
All history and changes of the class can be found by inspection the history.
JSON Schema implementation¶
The object is defined as a JSON schema. You can validate a JSON instance against this schema by reference. To do this, use the schema reference below in a validator like this one.
{
"$ref" : "https://raw.githubusercontent.com/BHoM/BHoM_JSONSchema/develop/Geometry_oM/Face.json"
}
The JSON Schema is available on github here:
Example JSON instance¶
Example JSON instance of type Face.