Skip to content

BH.oM.Geometry.Face

A triangular or quadrilateral shape forming the basis of a polygon Mesh. Defined by corner vertices referencing indices of a Point list. See BH.oM.Geometry.Mesh object for usage. A value of -1 for the fourth vertex D indicates the Face is triangular.

Class structure

Implemented interfaces and base types

The Face is inheriting from the following base type(s) and implements the following interfaces:

Properties

Defining properties

The following properties are defined on the class

Name Type Description Quantity
A int Index of first corner in Point list. -
B int Index of second corner in Point list. -
C int Index of third corner in Point list. -
D int Index of fourth corner in Point list. Set to -1 for three-sided Face. -

Derived properties

The following properties are defined as extension methods in one of the BHoM_Engines

Name Type Description Quantity Engine
FaceIndices List<int> Return the list of face indices for an input face. The last face index (D) is not added if it's equal to -1. - Geometry_Engine
GeometryHash string Returns a signature of the input geometry, useful for diffing.
The hash is computed as a serialised array representing the coordinate of significant points taken on the geometry.
The number of points is reduced to the minimum essential to determine uniquely any geometry.
Additionally, the resulting points are transformed based on the source geometry type, to remove or minimize collisions.
(Any transformation so performed is translational only, in order to support geometrical tolerance, i.e. numerical distance, when comparing GeometryHashes downstream).
- Geometry_Engine
IArea double Calculates the area of the provided geometry. Area [m²] Geometry_Engine
IBounds BoundingBox Returns the global world axis oriented enclosing BoundingBox for all points of the geometry, i.e. the box with the smallest volume within which all the points on the geometry lie. - Geometry_Engine
IHashArray double[] Returns a signature of the input geometry, useful for distance-based comparisons and diffing.
The hash is computed as an array representing the coordinate of significant points taken on the geometry.
The number of points is reduced to the minimum essential to determine uniquely any geometry.
Additionally, the resulting points are transformed based on the source geometry type, to remove or minimize collisions.
(Any transformation so performed is translational only, in order to support geometrical tolerance, i.e. numerical distance, when comparing GeometryHashes downstream).
- Geometry_Engine
IIsPlanar bool Checks if the IGeometry is planar, i.e. all of its parts fit in a single plane. - Geometry_Engine
IIsValid bool - - Geometry_Engine
INormals List<Vector> Interface method that returns the list of vectors normal to any IGeometry. - Geometry_Engine
IsNull bool Checks if a Geometry is null and outputs relevant error message. - Geometry_Engine
IsQuad bool Determines whether a Face is a quadilaterial. - Geometry_Engine
ISubParts IEnumerable<IGeometry> - - Geometry_Engine
IsValid bool - - Geometry_Engine
Vertices int[] Queries the indices of this face's vertices. - Geometry_Engine

Code and Schema

C# implementation

C#
public class Face : BH.oM.Geometry.IGeometry, BH.oM.Base.IObject

Assembly: Geometry_oM.dll

The C# class definition is available on github:

All history and changes of the class can be found by inspection the history.

JSON Schema implementation

The object is defined as a JSON schema. You can validate a JSON instance against this schema by reference. To do this, use the schema reference below in a validator like this one.

JSON Schema
{
 "$ref" : "https://raw.githubusercontent.com/BHoM/BHoM_JSONSchema/develop/Geometry_oM/Face.json"
}

The JSON Schema is available on github here:

Example JSON instance

Example JSON instance of type Face.

Example JSON
{
  "_t": "BH.oM.Geometry.Face",
  "A": 0,
  "B": 1,
  "C": 2,
  "D": 3,
  "_bhomVersion": "8.2"
}