BH.oM.Adapters.Robot.InteractiveSettings¶
Settings controling if Robot should be interactive and vissible during adapter actions.
Class structure¶
Implemented interfaces and base types¶
The InteractiveSettings is inheriting from the following base type(s) and implements the following interfaces:
- BH.oM.Base.BHoMObject
- BH.oM.Base.IBHoMObject
- BH.oM.Base.IObject
Properties¶
Defining properties¶
The following properties are defined on the class
Name | Type | Description | Quantity |
---|---|---|---|
IsInteractive | bool | If set to false, Robot can not be modified through the UI during an adapter action such as Push and Pull. | - |
IsVisible | bool | If set to false, Changes in Robot can not be seen before an adapter action as Push or Pull has completed. | - |
Inherited properties¶
The following properties are inherited from the base class of the object
Name | Type | Description | Quantity |
---|---|---|---|
BHoM_Guid | Guid | - | - |
Name | string | - | - |
Fragments | FragmentSet | - | - |
Tags | HashSet<string> | - | - |
CustomData | Dictionary<string, object> | - | - |
Code and Schema¶
C# implementation¶
C#
public class InteractiveSettings : BH.oM.Base.BHoMObject, BH.oM.Base.IBHoMObject, BH.oM.Base.IObject
Assembly: Robot_oM.dll
The C# class definition is available on github:
All history and changes of the class can be found by inspection the history.
JSON Schema implementation¶
The object is defined as a JSON schema. You can validate a JSON instance against this schema by reference. To do this, use the schema reference below in a validator like this one.
JSON Schema
{
"$ref" : "https://raw.githubusercontent.com/BHoM/BHoM_JSONSchema/develop/Robot_oM/InteractiveSettings.json"
}
The JSON Schema is available on github here: